Innovation and preservation are inherently in tension. But if we can innovate on the way we preserve, we’ll make our work accessible to future generations.
Looking beyond products themselves, the underlying process for their design and the broader systems in which they exist can serve as a source for renewal in design.
A destructive model positions data and design in opposition. But redefining and embracing data opens up deeper understanding and greater ability to design for reality.
The process of designing a new wayfinding system for a museum requires research, prototyping, observation, and storytelling. Only at the very last does it involve the “graphic” in graphic design.
Playing off our enthusiasm for the new, galleries misrepresent web design as a state, not a process. In the exhibition and archival of web design, more context is essential.
Building on the foundation of craft, individual designers and the broader industry will benefit from a three-stage process for critical thinking: input, synthesis, and output.